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package war2100.game.items;

import org.newdawn.slick.geom.Vector2f;
import war2100.game.items.ammo.Ammo_Pistol;
import war2100.game.states.GameplayState;

/**
 *
 * @author efischer
 */
public class Pistol extends Weapon
{
	public Pistol(GameplayState gs)
	{
		super(gs);
		this.setAmmo(new Ammo_Pistol(gs, gs.getPrototypes(), new Vector2f(0,0), new Vector2f(0,0)));
		this.setAmmoCount(-1);
		this.setReloadSpeed(1000);
	}
}
